Simplifies handling of NativeActivity callbacks. The android_native_app_glue library calls the following function, The following includes correspond to the libraries, both shared and static, This file essentially contains the entire progam. $(call import-module,android/native_app_glue)įor more information about the Android.mk file, see Library, see its android_native_app_glue.h header and corresponding. For more information about the android_native_app_glue ( libandroid_native_app_glue.a) into the obj directory The NDK allows you to implement parts of your applications using native-code languages such as C and C++. Android applications run in the Dalvik virtual machine. The ndk-build script places the built library The Android NDK is a toolset that lets you embed components that make use of native code in your Android applications. The final line tells the build system to build this static library. ![]() LOCAL_STATIC_LIBRARIES := android_native_app_glue The next line provides the name of the static library, android_native_app_glue, which theĪpplication uses to manage NativeActivity lifecycle events and touch input. LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv1_CM The Android SDK & NDK installed, along with a suitable IDE. The library resides in the following directory, NDK root: For this first post in the Developing a Simple Game of Air Hockey Using C++ and OpenGL ES 2 for Android, iOS, and the Web series, we’ll create a simple Android program that initializes OpenGL, then renders simple frames from native code. ![]() For example, the actual file name for the
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